Resume

Adam Larson
3668 Wildcat Trail
New Franken, WI 54229
Phone: (920) 256-9400
Email: adamlarson23@gmail.com
Example Code
Objective:
To find a challenging job as a game programmer, where I can continue to refine my own skills, while helping to aid others
with my own experience.
Specific Skills:
Languages:
· More than 10 years of experience with C++
· Significant Experience with Windows API, DirectX, UnrealScript, and Assembly.
· Experience with OpenGL, C#, and Objective C
Programming:
· Significant Experience with Xbox 360 requirements including Matchmaking, Leaderboards, and Save
Game Systems.
· Experience with moving code to the SPU’s on the PS3.
· 3rd Person Camera’s, Player controls, AI, and combat systems.
· Proficient with profiling tools including PIX for the Xbox 360, and SN Tuner for the PS3.
· Network programming and optimization for the PS3 and the Xbox 360.
· Experience replacing existing audio systems with middleware provider FMOD.
Game Engines:
· Vicious Engine 2.5 ( Elements Of Destruction, Zombie Wranglers, Metalocalypse: Dethgame )
· Unreal Engine 3 ( Unrevealed Triple A sports game )
· Torque 360 Engine ( Screwjumper, Marble Blast Ultra PC port )
· Infernal Engine ( Unrevealed title )
Software:
· Visual Studio versions 6.0 to 2008
· PIX, and SN Tuner for performance analysis
· Source Control: Perforce, CVS, Tortoise SVN
· Bug Tracking: DevTrack, Jira, Bugzilla, TestTrack, Mantis
Experience:
Lead Programmer: Frozen Codebase ( December 2008 – Present )
· Total team size of 12-15 people, with 5-6 programmers on average.
· Managing the milestone builds, and working to automate as much as possible.
· Main Programming tasks: Melee and weapon combat systems, 3rd person camera, gore/dismemberment
systems, all 360 and PS3 TCR requirements, rendering, shaders, and performance optimizations including
moving systems over to the SPU’s on the PS3.
Gameplay Programmer: Frozen Codebase ( December 2006 – December 2008 )
· Worked on various teams ranging in sizes of 7 to 20 people on 3 different projects.
Programming Intern: Frozen Codebase ( October 2006 – December 2006 )
· Mainly worked on User Interface controls for Screwjumper.
Shipped Titles:
Kick-Ass The Game: (Playstation 3)
· Controls, Camera, Animations, combat system
· All PS3 TRC requirements including trophies, save games, packaging requirements,
· SPU optimizations including moving the animation system from the CPU to the SPU’s
· I also created the leveling system for this action RPG.
· Created a complex chaining combat system that can utilize a large number of attach chains.
· PS3 shaders for normal mapping
Zombie Wranglers: (Xbox 360)
· Player Controls, and management of player animations, as well as the 3rd person camera.
· All Xbox 360 requirements, leaderboards, achievements, rich presence, matchmaking, etc.
· The majority of the multiplayer gameplay code, including the progressive lobby system, scoring, and
mission setup.
Elements of Destruction: (Xbox 360)
· I wrote the majority of the Xbox 360 layer for this game including save game system, leaderboards,
achievements, and matchmaking.
· Worked closely with lead programmer on optimizing various aspects of the code.
AC 130 Operation Devastation: (PC)
· Helicopter, Tank, and soldier AI.
· Worked on the build system, mainly the audio conversion pipeline.
Screwjumper: (Xbox 360)
· Programmed most of the UI controls and opened them up for access by script.
· Multiplayer programming, and optimizations.
· Significantly re-factored the engine to make split screen possible in the engine.
Marble Blast Ultra : (PC port)
· Porting the Xbox 360 version to Games for Windows, and then to InstantAction
Other Projects:
Metalocalypse: Dethgame (Release date: Unknown)
· I worked on this project for 8 months as the Lead Programmer with a team size of 13 people, 5 of those
programmers.
Sports Game Demo:
· Using Unreal Engine 3 we worked many months on a PS3 and Xbox 360 demo
Education:
Bachelors of Science: Game Software Development
· Westwood College
· Graduated in early 2007
· GPA of 3.8
Associates Degree Program: Computer Science
· Spartanburg Methodist College
· Attended from 2001 – 2003
· Awarded the Computer Science student of the year award in 2002
· GPA of 4.0 in major

Adam Larson3668 Wildcat TrailNew Franken, WI 54229Phone: (920) 256-9400Email: adamlarson23@gmail.comExample CodeObjective:To find a challenging job as a game programmer, where I can continue to refine my own skills, while helping to aid otherswith my own experience.Specific Skills:Languages:· More than 10 years of experience with C++· Significant Experience with Windows API, DirectX, UnrealScript, and Assembly.· Experience with OpenGL, C#, and Objective CProgramming:· Significant Experience with Xbox 360 requirements including Matchmaking, Leaderboards, and SaveGame Systems.· Experience with moving code to the SPU’s on the PS3.· 3rd Person Camera’s, Player controls, AI, and combat systems.· Proficient with profiling tools including PIX for the Xbox 360, and SN Tuner for the PS3.· Network programming and optimization for the PS3 and the Xbox 360.· Experience replacing existing audio systems with middleware provider FMOD.Game Engines:· Vicious Engine 2.5 ( Elements Of Destruction, Zombie Wranglers, Metalocalypse: Dethgame )· Unreal Engine 3 ( Unrevealed Triple A sports game )· Torque 360 Engine ( Screwjumper, Marble Blast Ultra PC port )· Infernal Engine ( Unrevealed title )Software:· Visual Studio versions 6.0 to 2008· PIX, and SN Tuner for performance analysis· Source Control: Perforce, CVS, Tortoise SVN· Bug Tracking: DevTrack, Jira, Bugzilla, TestTrack, MantisExperience:Lead Programmer: Frozen Codebase ( December 2008 – Present )· Total team size of 12-15 people, with 5-6 programmers on average.· Managing the milestone builds, and working to automate as much as possible.· Main Programming tasks: Melee and weapon combat systems, 3rd person camera, gore/dismembermentsystems, all 360 and PS3 TCR requirements, rendering, shaders, and performance optimizations includingmoving systems over to the SPU’s on the PS3.Gameplay Programmer: Frozen Codebase ( December 2006 – December 2008 )· Worked on various teams ranging in sizes of 7 to 20 people on 3 different projects.Programming Intern: Frozen Codebase ( October 2006 – December 2006 )· Mainly worked on User Interface controls for Screwjumper.Shipped Titles:Kick-Ass The Game: (Playstation 3)· Controls, Camera, Animations, combat system· All PS3 TRC requirements including trophies, save games, packaging requirements,· SPU optimizations including moving the animation system from the CPU to the SPU’s· I also created the leveling system for this action RPG.· Created a complex chaining combat system that can utilize a large number of attach chains.· PS3 shaders for normal mappingZombie Wranglers: (Xbox 360)· Player Controls, and management of player animations, as well as the 3rd person camera.· All Xbox 360 requirements, leaderboards, achievements, rich presence, matchmaking, etc.· The majority of the multiplayer gameplay code, including the progressive lobby system, scoring, andmission setup.Elements of Destruction: (Xbox 360)· I wrote the majority of the Xbox 360 layer for this game including save game system, leaderboards,achievements, and matchmaking.· Worked closely with lead programmer on optimizing various aspects of the code.AC 130 Operation Devastation: (PC)· Helicopter, Tank, and soldier AI.· Worked on the build system, mainly the audio conversion pipeline.Screwjumper: (Xbox 360)· Programmed most of the UI controls and opened them up for access by script.· Multiplayer programming, and optimizations.· Significantly re-factored the engine to make split screen possible in the engine.Marble Blast Ultra : (PC port)· Porting the Xbox 360 version to Games for Windows, and then to InstantActionOther Projects:Metalocalypse: Dethgame (Release date: Unknown)· I worked on this project for 8 months as the Lead Programmer with a team size of 13 people, 5 of thoseprogrammers.Sports Game Demo:· Using Unreal Engine 3 we worked many months on a PS3 and Xbox 360 demoEducation:Bachelors of Science: Game Software Development· Westwood College· Graduated in early 2007· GPA of 3.8Associates Degree Program: Computer Science· Spartanburg Methodist College· Attended from 2001 – 2003· Awarded the Computer Science student of the year award in 2002· GPA of 4.0 in major