{"id":5,"date":"2010-05-15T18:21:39","date_gmt":"2010-05-15T18:21:39","guid":{"rendered":"http:\/\/blog.allgamedevelopment.com\/?page_id=5"},"modified":"2010-05-15T18:47:41","modified_gmt":"2010-05-15T18:47:41","slug":"resume","status":"publish","type":"page","link":"http:\/\/blog.allgamedevelopment.com\/?page_id=5","title":{"rendered":"Resume"},"content":{"rendered":"<div id=\"_mcePaste\">Adam Larson<\/div>\n<div id=\"_mcePaste\">3668 Wildcat Trail<\/div>\n<div id=\"_mcePaste\">New Franken, WI 54229<\/div>\n<div id=\"_mcePaste\">Phone: (920) 256-9400<\/div>\n<div id=\"_mcePaste\">Email: adamlarson23@gmail.com<\/div>\n<div id=\"_mcePaste\">Example Code<\/div>\n<div id=\"_mcePaste\">Objective:<\/div>\n<div id=\"_mcePaste\">To find a challenging job as a game programmer, where I can continue to refine my own skills, while helping to aid others<\/div>\n<div id=\"_mcePaste\">with my own experience.<\/div>\n<div id=\"_mcePaste\">Specific Skills:<\/div>\n<div id=\"_mcePaste\">Languages:<\/div>\n<div id=\"_mcePaste\">\u00b7 More than 10 years of experience with C++<\/div>\n<div id=\"_mcePaste\">\u00b7 Significant Experience with Windows API, DirectX, UnrealScript, and Assembly.<\/div>\n<div id=\"_mcePaste\">\u00b7 Experience with OpenGL, C#, and Objective C<\/div>\n<div id=\"_mcePaste\">Programming:<\/div>\n<div id=\"_mcePaste\">\u00b7 Significant Experience with Xbox 360 requirements including Matchmaking, Leaderboards, and Save<\/div>\n<div id=\"_mcePaste\">Game Systems.<\/div>\n<div id=\"_mcePaste\">\u00b7 Experience with moving code to the SPU&#8217;s on the PS3.<\/div>\n<div id=\"_mcePaste\">\u00b7 3rd Person Camera&#8217;s, Player controls, AI, and combat systems.<\/div>\n<div id=\"_mcePaste\">\u00b7 Proficient with profiling tools including PIX for the Xbox 360, and SN Tuner for the PS3.<\/div>\n<div id=\"_mcePaste\">\u00b7 Network programming and optimization for the PS3 and the Xbox 360.<\/div>\n<div id=\"_mcePaste\">\u00b7 Experience replacing existing audio systems with middleware provider FMOD.<\/div>\n<div id=\"_mcePaste\">Game Engines:<\/div>\n<div id=\"_mcePaste\">\u00b7 Vicious Engine 2.5 ( Elements Of Destruction, Zombie Wranglers, Metalocalypse: Dethgame )<\/div>\n<div id=\"_mcePaste\">\u00b7 Unreal Engine 3 ( Unrevealed Triple A sports game )<\/div>\n<div id=\"_mcePaste\">\u00b7 Torque 360 Engine ( Screwjumper, Marble Blast Ultra PC port )<\/div>\n<div id=\"_mcePaste\">\u00b7 Infernal Engine ( Unrevealed title )<\/div>\n<div id=\"_mcePaste\">Software:<\/div>\n<div id=\"_mcePaste\">\u00b7 Visual Studio versions 6.0 to 2008<\/div>\n<div id=\"_mcePaste\">\u00b7 PIX, and SN Tuner for performance analysis<\/div>\n<div id=\"_mcePaste\">\u00b7 Source Control: Perforce, CVS, Tortoise SVN<\/div>\n<div id=\"_mcePaste\">\u00b7 Bug Tracking: DevTrack, Jira, Bugzilla, TestTrack, Mantis<\/div>\n<div id=\"_mcePaste\">Experience:<\/div>\n<div id=\"_mcePaste\">Lead Programmer: Frozen Codebase ( December 2008 \u2013 Present )<\/div>\n<div id=\"_mcePaste\">\u00b7 Total team size of 12-15 people, with 5-6 programmers on average.<\/div>\n<div id=\"_mcePaste\">\u00b7 Managing the milestone builds, and working to automate as much as possible.<\/div>\n<div id=\"_mcePaste\">\u00b7 Main Programming tasks: Melee and weapon combat systems, 3rd person camera, gore\/dismemberment<\/div>\n<div id=\"_mcePaste\">systems, all 360 and PS3 TCR requirements, rendering, shaders, and performance optimizations including<\/div>\n<div id=\"_mcePaste\">moving systems over to the SPU&#8217;s on the PS3.<\/div>\n<div id=\"_mcePaste\">Gameplay Programmer: Frozen Codebase ( December 2006 \u2013 December 2008 )<\/div>\n<div id=\"_mcePaste\">\u00b7 Worked on various teams ranging in sizes of 7 to 20 people on 3 different projects.<\/div>\n<div id=\"_mcePaste\">Programming Intern: Frozen Codebase ( October 2006 \u2013 December 2006 )<\/div>\n<div id=\"_mcePaste\">\u00b7 Mainly worked on User Interface controls for Screwjumper.<\/div>\n<div id=\"_mcePaste\">Shipped Titles:<\/div>\n<div id=\"_mcePaste\">Kick-Ass The Game: (Playstation 3)<\/div>\n<div id=\"_mcePaste\">\u00b7 Controls, Camera, Animations, combat system<\/div>\n<div id=\"_mcePaste\">\u00b7 All PS3 TRC requirements including trophies, save games, packaging requirements,<\/div>\n<div id=\"_mcePaste\">\u00b7 SPU optimizations including moving the animation system from the CPU to the SPU&#8217;s<\/div>\n<div id=\"_mcePaste\">\u00b7 I also created the leveling system for this action RPG.<\/div>\n<div id=\"_mcePaste\">\u00b7 Created a complex chaining combat system that can utilize a large number of attach chains.<\/div>\n<div id=\"_mcePaste\">\u00b7 PS3 shaders for normal mapping<\/div>\n<div id=\"_mcePaste\">Zombie Wranglers: (Xbox 360)<\/div>\n<div id=\"_mcePaste\">\u00b7 Player Controls, and management of player animations, as well as the 3rd person camera.<\/div>\n<div id=\"_mcePaste\">\u00b7 All Xbox 360 requirements, leaderboards, achievements, rich presence, matchmaking, etc.<\/div>\n<div id=\"_mcePaste\">\u00b7 The majority of the multiplayer gameplay code, including the progressive lobby system, scoring, and<\/div>\n<div id=\"_mcePaste\">mission setup.<\/div>\n<div id=\"_mcePaste\">Elements of Destruction: (Xbox 360)<\/div>\n<div id=\"_mcePaste\">\u00b7 I wrote the majority of the Xbox 360 layer for this game including save game system, leaderboards,<\/div>\n<div id=\"_mcePaste\">achievements, and matchmaking.<\/div>\n<div id=\"_mcePaste\">\u00b7 Worked closely with lead programmer on optimizing various aspects of the code.<\/div>\n<div id=\"_mcePaste\">AC 130 Operation Devastation: (PC)<\/div>\n<div id=\"_mcePaste\">\u00b7 Helicopter, Tank, and soldier AI.<\/div>\n<div id=\"_mcePaste\">\u00b7 Worked on the build system, mainly the audio conversion pipeline.<\/div>\n<div id=\"_mcePaste\">Screwjumper: (Xbox 360)<\/div>\n<div id=\"_mcePaste\">\u00b7 Programmed most of the UI controls and opened them up for access by script.<\/div>\n<div id=\"_mcePaste\">\u00b7 Multiplayer programming, and optimizations.<\/div>\n<div id=\"_mcePaste\">\u00b7 Significantly re-factored the engine to make split screen possible in the engine.<\/div>\n<div id=\"_mcePaste\">Marble Blast Ultra : (PC port)<\/div>\n<div id=\"_mcePaste\">\u00b7 Porting the Xbox 360 version to Games for Windows, and then to InstantAction<\/div>\n<div id=\"_mcePaste\">Other Projects:<\/div>\n<div id=\"_mcePaste\">Metalocalypse: Dethgame (Release date: Unknown)<\/div>\n<div id=\"_mcePaste\">\u00b7 I worked on this project for 8 months as the Lead Programmer with a team size of 13 people, 5 of those<\/div>\n<div id=\"_mcePaste\">programmers.<\/div>\n<div id=\"_mcePaste\">Sports Game Demo:<\/div>\n<div id=\"_mcePaste\">\u00b7 Using Unreal Engine 3 we worked many months on a PS3 and Xbox 360 demo<\/div>\n<div id=\"_mcePaste\">Education:<\/div>\n<div id=\"_mcePaste\">Bachelors of Science: Game Software Development<\/div>\n<div id=\"_mcePaste\">\u00b7 Westwood College<\/div>\n<div id=\"_mcePaste\">\u00b7 Graduated in early 2007<\/div>\n<div id=\"_mcePaste\">\u00b7 GPA of 3.8<\/div>\n<div id=\"_mcePaste\">Associates Degree Program: Computer Science<\/div>\n<div id=\"_mcePaste\">\u00b7 Spartanburg Methodist College<\/div>\n<div id=\"_mcePaste\">\u00b7 Attended from 2001 \u2013 2003<\/div>\n<div id=\"_mcePaste\">\u00b7 Awarded the Computer Science student of the year award in 2002<\/div>\n<div id=\"_mcePaste\">\u00b7 GPA of 4.0 in major<\/div>\n<p>Adam Larson3668 Wildcat TrailNew Franken, WI 54229Phone: (920) 256-9400Email: adamlarson23@gmail.comExample CodeObjective:To find a challenging job as a game programmer, where I can continue to refine my own skills, while helping to aid otherswith my own experience.Specific Skills:Languages:\u00b7 More than 10 years of experience with C++\u00b7 Significant Experience with Windows API, DirectX, UnrealScript, and Assembly.\u00b7 Experience with OpenGL, C#, and Objective CProgramming:\u00b7 Significant Experience with Xbox 360 requirements including Matchmaking, Leaderboards, and SaveGame Systems.\u00b7 Experience with moving code to the SPU&#8217;s on the PS3.\u00b7 3rd Person Camera&#8217;s, Player controls, AI, and combat systems.\u00b7 Proficient with profiling tools including PIX for the Xbox 360, and SN Tuner for the PS3.\u00b7 Network programming and optimization for the PS3 and the Xbox 360.\u00b7 Experience replacing existing audio systems with middleware provider FMOD.Game Engines:\u00b7 Vicious Engine 2.5 ( Elements Of Destruction, Zombie Wranglers, Metalocalypse: Dethgame )\u00b7 Unreal Engine 3 ( Unrevealed Triple A sports game )\u00b7 Torque 360 Engine ( Screwjumper, Marble Blast Ultra PC port )\u00b7 Infernal Engine ( Unrevealed title )Software:\u00b7 Visual Studio versions 6.0 to 2008\u00b7 PIX, and SN Tuner for performance analysis\u00b7 Source Control: Perforce, CVS, Tortoise SVN\u00b7 Bug Tracking: DevTrack, Jira, Bugzilla, TestTrack, MantisExperience:Lead Programmer: Frozen Codebase ( December 2008 \u2013 Present )\u00b7 Total team size of 12-15 people, with 5-6 programmers on average.\u00b7 Managing the milestone builds, and working to automate as much as possible.\u00b7 Main Programming tasks: Melee and weapon combat systems, 3rd person camera, gore\/dismembermentsystems, all 360 and PS3 TCR requirements, rendering, shaders, and performance optimizations includingmoving systems over to the SPU&#8217;s on the PS3.Gameplay Programmer: Frozen Codebase ( December 2006 \u2013 December 2008 )\u00b7 Worked on various teams ranging in sizes of 7 to 20 people on 3 different projects.Programming Intern: Frozen Codebase ( October 2006 \u2013 December 2006 )\u00b7 Mainly worked on User Interface controls for Screwjumper.Shipped Titles:Kick-Ass The Game: (Playstation 3)\u00b7 Controls, Camera, Animations, combat system\u00b7 All PS3 TRC requirements including trophies, save games, packaging requirements,\u00b7 SPU optimizations including moving the animation system from the CPU to the SPU&#8217;s\u00b7 I also created the leveling system for this action RPG.\u00b7 Created a complex chaining combat system that can utilize a large number of attach chains.\u00b7 PS3 shaders for normal mappingZombie Wranglers: (Xbox 360)\u00b7 Player Controls, and management of player animations, as well as the 3rd person camera.\u00b7 All Xbox 360 requirements, leaderboards, achievements, rich presence, matchmaking, etc.\u00b7 The majority of the multiplayer gameplay code, including the progressive lobby system, scoring, andmission setup.Elements of Destruction: (Xbox 360)\u00b7 I wrote the majority of the Xbox 360 layer for this game including save game system, leaderboards,achievements, and matchmaking.\u00b7 Worked closely with lead programmer on optimizing various aspects of the code.AC 130 Operation Devastation: (PC)\u00b7 Helicopter, Tank, and soldier AI.\u00b7 Worked on the build system, mainly the audio conversion pipeline.Screwjumper: (Xbox 360)\u00b7 Programmed most of the UI controls and opened them up for access by script.\u00b7 Multiplayer programming, and optimizations.\u00b7 Significantly re-factored the engine to make split screen possible in the engine.Marble Blast Ultra : (PC port)\u00b7 Porting the Xbox 360 version to Games for Windows, and then to InstantActionOther Projects:Metalocalypse: Dethgame (Release date: Unknown)\u00b7 I worked on this project for 8 months as the Lead Programmer with a team size of 13 people, 5 of thoseprogrammers.Sports Game Demo:\u00b7 Using Unreal Engine 3 we worked many months on a PS3 and Xbox 360 demoEducation:Bachelors of Science: Game Software Development\u00b7 Westwood College\u00b7 Graduated in early 2007\u00b7 GPA of 3.8Associates Degree Program: Computer Science\u00b7 Spartanburg Methodist College\u00b7 Attended from 2001 \u2013 2003\u00b7 Awarded the Computer Science student of the year award in 2002\u00b7 GPA of 4.0 in major<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Adam Larson 3668 Wildcat Trail New Franken, WI 54229 Phone: (920) 256-9400 Email: adamlarson23@gmail.com Example Code Objective: To find a challenging job as a game programmer, where I can continue to refine my own skills, while helping to aid others with my own experience. Specific Skills: Languages: \u00b7 More than 10 years of experience with [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":2,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-5","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/blog.allgamedevelopment.com\/index.php?rest_route=\/wp\/v2\/pages\/5","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/blog.allgamedevelopment.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/blog.allgamedevelopment.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/blog.allgamedevelopment.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.allgamedevelopment.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5"}],"version-history":[{"count":4,"href":"http:\/\/blog.allgamedevelopment.com\/index.php?rest_route=\/wp\/v2\/pages\/5\/revisions"}],"predecessor-version":[{"id":11,"href":"http:\/\/blog.allgamedevelopment.com\/index.php?rest_route=\/wp\/v2\/pages\/5\/revisions\/11"}],"up":[{"embeddable":true,"href":"http:\/\/blog.allgamedevelopment.com\/index.php?rest_route=\/wp\/v2\/pages\/2"}],"wp:attachment":[{"href":"http:\/\/blog.allgamedevelopment.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}